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Archer's Quest

Game Design Unity C#

Archer's Quest Shooting

Project Overview

In Archer's Quest, players must strategically choose which skills to pursue based on their gameplay style or the challenges they anticipate facing with the final boss. Each player begins with a basic bow and a set of arrows, setting the stage for an engaging adventure.

Key Features

Catch the Capsule

This field requires precision and timing to catch moving targets, challenging players to hone their reflexes.

Maze Runner

Focuses on navigation and quick decision-making, as players navigate through complex mazes.

Shooting Arena

Players refine their aiming and shooting skills in this field, preparing for the challenges ahead.

Skill Acquisition

Players are allowed to choose only two fields to enter, where they gain skills or items that significantly influence their abilities in the final battle. This strategic choice adds depth to the gameplay, as players must consider which skills will best serve them against the final boss.

Final Boss

The final boss presents a challenging encounter that requires a combination of the skills learned throughout the game. This climactic battle tests the player's strategic planning and execution, making for an exciting conclusion to the quest.

Archer's Quest Combat

Feedback

Implementing six fields and a final boss field is too time-consuming as each field is like a new game.

Aiming and shooting without a crosshair is very challenging and needs a mouse.

Improvements are needed on teleports, as there are too many accidents in teleporting between fields.