Projects

Semantic Segmentation for Mars Terrain Analysis

Deep Learning Computer Vision Semantic Segmentation 3D Reconstruction

A comprehensive deep learning pipeline for Mars terrain analysis using semantic segmentation. Implemented DeepLabV3 for terrain classification and explored advanced techniques including 3D reconstruction and synthetic data generation.

Distortion Generation and Restoration

Computer Vision Deep Learning Image Processing OpenCV

Developed a large-scale dataset and neural model for complex image distortion restoration, contributing to an ICIP conference publication. Implemented various distortion techniques and trained a ResNet-based model for accurate restoration.

Volunteer Management System (Voluntree)

Web Development User Experience Database Management Project Management

A comprehensive volunteer management system developed by a team of 8 members, designed to match volunteers with nonprofit organizations. Features include profile management, opportunity search, and organization statistics.

National Science Foundation Geopaths - Impact

Web Development Elementor Leadership Event Planning

Contributed to the KCC STEM community through web development and event coordination. Designed and maintained event pages using Elementor, while developing leadership skills through STEM Expo and SURF event participation.

Digital Ammunition Counter

Arduino Machine Learning Tensorflow Python

A digital ammunition counting system for the 25th Infantry Division, utilizing Arduino and machine learning to enhance accuracy and efficiency in ammunition counting.

SHA-1

C Language Computer Security Hash Algorithm

A C implementation of the SHA-1 cryptographic hash function, developed for ICS 212. This project demonstrates core concepts in cryptography and computer security, including bit manipulation, message padding, and secure hash generation.

Archer's Quest

Game Design Unity C#

A skill-based archery game where players choose fields to develop unique abilities and face a challenging final boss. Features precision aiming, navigation, and strategic skill acquisition, with feedback-driven improvements for gameplay and user experience.

Pokemon GUI

Java Swing GUI Data Structures

A Graphical User Interface for a Pokemon species hierarchy program built in Java using Swing. Features include interactive sorting of caught and encountered Pokemon using data structures like stack and priority queue.

Manoa Trade Your Stuff

Meteor React MongoDB TestCafe

A marketplace platform for UHM students to buy and sell campus-specific goods and services. Features include user profiles, item categorization, and reporting mechanisms, built using Meteor React with a focus on user experience and security.